Increasing the fidelity of appearance meant animation needed to be redone or adjusted, particularly when the skeletons were upgraded to use 90 bones as opposed to the original 28. However, we found that increasing poly counts resulted in subtle, but compounding changes in character appearance, so considerable effort went into making sure the characters did not alter too much. The topology was reworked to allow more nuanced animation and avoid unsightly pinching. ![]() ![]() Most characters benefited from increased geometry to better define facial features, along with skin micro detailing via higher res textures to improve the overall visual fidelity and quality, in-line with modern titles. In a game driven primarily by its characters, we knew from the outset that retaining likeness was a top priority.
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